![]() Or you can look into the Weapons Parent ( that should be the player ) to make a compare with the saved >GetLocalPlayer< result. James Bond 007: Nightfire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. Open the Game with IDA Pro, locate something like >GetLocalPlayer let IDA anaylize the class until you find the Weapon Entity/Component/Class and use this a compare. One thing I remember is a prepubescent me looking at the womens bras and panties using the X-ray glasses in the first mission. Objective: Protect Dominique The first half of this mission takes place from a helicopter. It should be much more easy with a PDB to do a Player_Only_NoReload What concernes this edition, game menus and missions objectives translation is good. This game was never officially translated to russian language. Game.CBasePlayerItem::DefaultTouch+205 in the table from handlingcfg > means you can see all the game symbols. James Bond 007: Nightfire is a 2002 first-person shooter video game published by Electronic Arts. This is bootleg translation of 'James Bond 007: Nightfire' for playstation 2. I Don't have the game but I can clearly see this game has a "PDB" This game is a story about the fictional secret agent (James Bond) who takes up the mission to delve into the operations of an industrialist, opening up a plot. I am also playing this now, doing a full gameplay, i'm doing it for two requesters, i still need to add NO RELOAD and to decide if i should keep those options with ENEMY, is just kinda ruins the game with them, look at this weird video.I've just heard of this game for the first time this week, is fun for it's time.i'll release some table in a couple of days!
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